Have your players keep their hands behind their back to encourage use of the body rather than the hands for defense this may help keep them out of foul trouble in games. Set up cones and have them slide back and forth between or around them, emphasizing proper technique. Drills that help them master the movement of the defensive slide are a good place to start. Since fifth graders are just starting out in their basketball careers, it's important to teach them the fundamentals of defense. If you've been coaching basketball for a while, you've heard that "defense wins games." This isn't just a saying, as without defense your team will get outplayed and outscored every time. Shooting games such as "Horse," "Around the World" and "Lightning" are enjoyable ways for your fifth graders to become better shooters. Put your players into game situations by having them shoot over a defender or putting time on the clock and seeing how many shots they can make in a designated amount of time. Have them practice shooting form from different locations around the key and floor with no defense.
Engage them in free throws drills during every single practice.
The only way to improve elementary players' shooting skills is to have them shoot the ball repetitively. Have the kids implement the bounce pass when possible as a good practice exercise. A clean game of keep away also helps improve fifth graders' passing skills. Once the kids reach the end of the court, they can transition into a two-on-one or three-on-two scenario to bring the ball back down the court or simply continue the weave drill. The three-man and five-man weave drills offer a useful way to practice passing, as well as enhance coordination and communication between team members. It was later re-released as part of JumpStart Advanced 5th & 6th Grade, alongside JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective.Sharp, crisp and accurate passes provide one of the most effective ways to move the ball around the floor and avoid turnovers. JumpStart Adventures 6th Grade: Mission EarthQuest was re-released with an additional disc, JumpStart Adventure Challenge, circa 2000. See JumpStart Adventures 6th Grade: Mission Earthquest/Credits Re-releases Should the player fail at an activity enough times, Uncle Eli will send the player to Tutor Mode, where the player must answer simpler questions based on the current activity, before resuming. Multi-level content in language arts, history. An array of engaging, brain-twisting games will spark students’ imaginations as they develop logic and problem solving skills to unravel complex mysteries. Hone students’ thinking skills in a cross-curricular mystery. As the player successfully completes activities, they'll earn Pod Points. 5th & 6th Grade Math for the Real World JumpStart® Adventures 5th Grade. After the player has selected their partner, they will depart in the space pod, and they must solve security questions to land properly.Īfter landing, the player must complete an activity to right the wrongs created by A.R.T. After the player has selected a Hot Spot to go to, they must select either Zack or Jess as their partner. There are six types of icons, each representing a different situation: Pollution, Mine, Viral, Insect, Canopy, and Monument. Hot Spots are areas affected by A.R.T, and an icon will appear over a location if it is a Hot Spot. There are eighteen possible locations to visit in total. Mousing over a dot shows the location's longitude and latitude, and displays facts about the location. Different locations on Earth are represented with red dots. The map screen in EarthQuest Headquarters locates and displays disasters around the world. The EarthQuest team is in charge of fixing the destruction wreaked on Earth by A.R.T.'s robots. is a computer with artificial intelligence who desires to redesign Earth using robotic menaces than Zack and Jess are to conquer.
to EarthQuest Headquarters, alerting Uncle Eli of the situation. This caused Enos to panic and press the S.O.S. However, shortly after the rocket's liftoff, A.R.T., the artificial intelligence aboard the ship, took over the system and told Enos that "there's been a change of plans" and that he would use robots to redesign Earth. Enos - A monkey who was made captain of a rocket ship because the human astronauts were asking for too much money.Roswell - A dog who helps capture A.R.T.'s robots before they are taken to the Robot Re-Organizer.
He helps Zack and Jess in different ways.
Although clearly not mean, Zack seems to have a bit more "attitude" than Jess and is sinister on a few occasions.